Instead of using a winder, like traditional shooters do, the BeyLauncher uses a string. It uses the exact same ten year old technology as the EZShooter, which has drawn criticism from much of the community, but this decision could be due to the Wheels being entirely metal this time around, as opposed to the plastic/metal ARs from the HMS generation. The winder/rip cord is inserted in the back end, and to attach the Beyblade, you put both prongs of the launcher into the slots beside the Face, and then twist to lock it into place. This is the standard right spin shooter/launcher. This launcher is very inconsistent launching one Beyblade at a time right after each other is more efficient. With this, you are able to launch two Beyblades at once, using one winder.
![beyblade launcher beyblade launcher](https://i5.walmartimages.com/asr/a9bf1059-11d3-4992-b315-2312323ed8e5.345f03ed9916526fff83f2635ee0dd8c.jpeg)
![beyblade launcher beyblade launcher](http://images.esellerpro.com/2152/I/817/19/GRA33644_bey_tops_master_1600.jpg)
For more information on the Running Shooter, please see Round Shell MS’s article. This shooter was included with Round Shell MS for use in its running mode. The RC shooter is the largest grip available in the game, in both plastic and HMS. When turned on, the trigger was pushed forward or backward to control the RC Beyblade. This shooter was included with Remote Control Beyblades.
#Beyblade launcher series
Next to the RC shooter, this series is the second largest grip available.ĮZShooters are not required to use this shooter. When turned on, you are able to play various mini-games related to Beyblade by using the winder and Bit Chips. All three of these electronic shooters are designed to represent the bit beast they are named after. Theoretically this gave you a faster launch, but the more practical purpose helped to give a straighter pull and prevent unnecessary wear and tear on winder and gears.ĮZShooters are not required to use these shooters. Has a spring support just behind the slot for the winder. The advantage of this shooter is that it prevented the opponents from seeing what spin direction you would be using however, launching with this shooter has a very different feel as compared to regular shooters. Instead of a winder, this shooter had to be manually opened up so that a string could be wound around an axis. Unfortunately, it can only launch in right spin also, it has very weak launch power. This shooter has two sets of prongs to launch two Beyblades at once, and attachments for the prongs so that it can launch plastic as well as HMS. This capability opened up many possibilities for the whole HMS series as there is no need to change any parts which you were once forced to do with plastic Beyblades. Unlike the plastic generation, the Dual Shooter, as suggested by the name has the ability of selecting spin direction by simply flipping the G Winder and placing it in it’s appropriate hole. This will increase your launch power by roughly 11%. This shooter is a special version of the right spin EZShooter instead of 10 teeth in its gear system, it has 9, fitted on a smaller diameter gear. This shooter is equipped with spring-loaded prongs that are released at launch, forcing Beyblade downwards.
![beyblade launcher beyblade launcher](https://i.ytimg.com/vi/l8SGiz3Ak4E/maxresdefault.jpg)
The Neo Left connects the winder to the prongs more directly, so the winder was inserted upside-down, hence changing the direction of rotation. The original version had an additional layer of gears to change the direction of rotation, so that the winder could be inserted in the same orientation as the EZShooter right spin. Two versions exist, the original that came with earlier Dragoons, and the "Neo Left" version. Same as EZShooter right spin, except it has a different design and is for left spin. The winder/rip cord is inserted in the back end, and to attach the Beyblade, you put both prongs of the launcher in the openings beside the Bit Chip. Spin Gear System to Engine Gear System Right EZShooter